Perencanaan dan pembuatan animasi “Antri itu Islam” menggunakan blender

  • Yuzema Mala Nazira Program Studi Teknik Informatika, Universitas Islam Negeri Maulana Malik Ibrahim Malang
Keywords: 3d animation, blender, digital era, Islam, character

Abstract

In the current digital era, there are numerous alternatives for learning media, one of which is 3D animation. The progress of time has greatly facilitated parents, teachers, and other educators in imparting Islamic teachings to children. 3D animation has become one of the most widely used alternatives, as it not only easily captures children's attention but is also comprehensible to them. This 3D animation refers to animated characters that are greatly favored by children. The creation of the "Antri Itu Islam" animation can be accomplished using software like "Blender." This software is highly useful in animation creation, coloring, background design, as well as providing structure and control to 3D characters. The production of this animation is hoped to aid educators and parents in teaching children the significance of queuing (waiting in line) according to Islamic teachings.

Downloads

Download data is not yet available.

References

Abdurrohman, M. A., & Sungkono, S. (2022). Konsep Arti Islam Dalam Al-Qur’an. AL- MIKRAJ: Jurnal Studi Islam Dan Humaniora, 2(2), 51–64.

Amanda, T., Deviana, H., & Mekongga, I. (2022). Penerapan Animasi 3D Pada Media Pembelajaran Blender Dasar. Jurnal Laporan Akhir Teknik Komputer, 1(3), 11–19.

Apriyani, M. E., & Setyoko, I. (2016). Analisis Perbandingan Teknik Rendering V-ray Dan Mental Ray Pada Film Animasi 3d Robocube. Jurnal Teknik Informatika, 9(1).

Azis, A. (2020). LKP: Penerapan Texturing 3D dengan UV Mapping pada Project Animasi Berjudul Isyarat.

Camda, M. (2018). Perancangan Animasi 3D Untuk Kampanye Makassar Bersih. Jurnal Imajinasi, 2(1), 13–22.

Fadya, M., Sari, I. P., & Informatika, T. (2018). Modelling 3D dan Animating Karakter pada Game Edukasi" World War D" Berbasis Android. Multinetics, 4(2), 43–48.

Hadi, E. K. (2021). Perancangan Animasi 3D" Remember" dengan Metode Pose to Pose. Nuansa Informatika, 15(2), 14–20.

Lau, M. I., Dzikri, A., & Prasetyaningsih, S. (2016). Implementasi Teknik Rigging Pada Film Animasi 2 Dimensi “Gadis Sapu Lidi.” Jurnal Simetris, 7(2), 427–438.

Nurhasanah, Y. I., & Senyelda, D. (2011). Implementasi Model CMIFED Pada Multimedia Interaktif Untuk Pembelajaran Anak Usia TK Dan Playgroup. Jurnal Informatika, 2(2), 1–12.

Satriawan, A., & Apriyani, M. E. (2016). Analisis Dan Pembuatan Rigging Karakter 3d Pada Animasi 3d “Jangan Bohong Dong.” Jurnal Teknik Informatika, 9(1).

PlumX Metrics

Published
2024-06-30
How to Cite
Nazira, Y. (2024). Perencanaan dan pembuatan animasi “Antri itu Islam” menggunakan blender. Maliki Interdisciplinary Journal, 2(6). Retrieved from http://urj.uin-malang.ac.id/index.php/mij/article/view/5501
Section
Articles