Pengembangan Media teka teki silang materi aktivitas kebutuhan manusia di Mtsn Kota Malang
Abstract
Learning media is an intermediary used by teachers to convey learning material. Interactive learning media will make students more active in participating in learning activities. The aim of this research is to develop learning media in the form of crossword puzzles in social studies subject material on human needs activities that can support the learning process. The method used in this research is Research and Development with the ADDIE development model. The validation results for this product are very valid with a score of 96.4% in terms of media and 95% in terms of material. This product is also stated to be very practical with scores of 95% and 85% and a completeness score of 100%.
Downloads
References
Ade, M. Y. N., Bare, Y., & Mago, O. Y. T. (2021). Pengembangan Media Pembelajaran Teka-Teki Silang (TTS) Pada Materi Sistem Gerak Untuk Kelas XI SMA. JURNAL PENDIDIKAN MIPA, 11(2), 69–72. https://doi.org/10.37630/jpm.v11i2.485
Amalia, N., Cahyaningsih, U., & Kurino, Y. D. (2021). Studi Literatur : Teka Teki Silang Sebagai Media Pembelajaran Untuk Meningkatkan Hasil Belajar.
Apsari, A. C., & Rukmi, A. S. (2023). Pengembangan Media Pop-Up Book Dengan Teka-Teki Silang Untuk Kemampuan Menulis Kata Peserta Didik Kelas I Sekolah Dasar. Jpgsd, 12(3), 473–485.
Arsyad, A. (1997). Media Pengajaran. Raja Grafindo.
Audie, N. (2019). Peran Media Pembelajaran Meningkatkan Hasil Belajar Peserta Didik. Prosiding Seminar Nasional Pendidikan FKIP, 2(1), 586–595.
Hidayat, F., & Nizar, M. (2021). Model Addie (Analysis, Design, Development, Implementation and Evaluation) Dalam Pembelajaran Pendidikan Agama Islam Addie (Analysis, Design, Development, Implementation and Evaluation) Model in Islamic Education Learning. Jurnal UIN, 1(1), 28–37.
Jauharul Maknun, M., & Nurmalasari, S. (2021). Pengembangan Media Pembelajaran Teka-Teki Silang 3D Pada Materi Sistem Indra Manusia Untuk Siswa Kelas XI SMA Sederajat. EDUSCOPE, 7(1), 5–6.
Khoirun Nisa, U., & Aditya Ismaya, E. (2024). Pengembangan Media Teka Teki Silang “ASEAN” pada Pembelajaran IPS di Sekolah Dasar. Journal on Education, 06(02), 13261–13270.
Kurniati, A., & Nufus, H. (2018). Pengembangan Buku Keajaiban Angka Dalam AlQur’an Dilengkapi Media Kartu Angka. MaPan :Jurnal Matematika Dan Pembelajaran, 6(2), 173–186. https://doi.org/10.24252/mapan.2018v6n4
Kurniati, A., Rahmi, D., Yuniati, S., Studi Pendidikan Matematika, P., Tarbiyah dan Keguruan, F., & Suska Riau Jl Soebrantas Km, U. H. (2022). Pengembangan Media Permainan Teka Teki Silang (TTS) Matematika Pada Materi Operasi Bilangan Bulat. 06(02), 1461–1474.
Muhammad Hasan. (2021). Media Pembelajaran. CV Tahta Media Group.
Muhtarom, Nizaruddin, & Sugiyanti. (2016). Pengembangan Permainan Teka-Teki Silang dalam Pembelajaran Matematika di Kelas VII SMP. Pythagoras, 5(1), 20–31.
Nurfadilah, S. (2021). Media Pembelajaran. CV Jejak .
Permana, S., & Sintia, N. I. (2021a). Penerapan Metode Pembelajaran Crossword Ouzzle (Teka - Teki Silang) Untuk Meningkatkan Hasil Belajar Siswa Pada Mata Pelajaran IPS Kelas VIII Di SMP Baiturrosyad Lembar Awi Pacet. E-Journal Unibba .
Permana, S., & Sintia, N. I. (2021b). Penerapan metode pembelajaran crossword puzzle (teka-teki silang) untuk meningkatkan hasil belajar siswa pada mata pelajaran IPS kelas VIII di SMP baiturrosyad lembur awi pacet. RESOURCE | Research of Social Education, 1(1), 19. https://ejournal.unibba.ac.id/index.php/resource/article/view/632
Priadi, B. A. (2017). Media dan Teknologi Dalam Pembelajaran (B. A. Priadi (ed.); Edisi Pertama). Kencana .
Putri, U. K., & Junaidi. (2022). Peningkatan Hasil Belajar Sosiologi Melalui Model PBL Berbantuan Media TTS pada Siswa Kelas XI IPS 1 SMA Negeri 1 Batang Gasan. Naradidik: Journal of Education and Pedagogy, 2(1), 44–51. https://doi.org/10.24036/nara.v2i1.108
Rahmanto, R., & Wijayanti, A. T. (2023). Pengembangan Media Teka Teki Silang Pada Pembelajaran IPS Secara Daring Kelas VIII SMP Materi Masa Penjajahan. Social Studies, 8(1), 5.
Saputri, A., Nurrahman, A., Andro, R., Nugraha, Z., Juliani, D., & Achmadi, C. R. (2024). Development of Accounting Crossword Puzzle Learning Media to Improve Vocational High School Students’ Learning Activities. 12(1), 2722–7502. https://ejournal.unesa.ac.id/index.php/jpak/article/view/58244
Sari, N. T., & Wasgito, M. A. (2020). Pengembangan Media Pembelajaran Permainan Teka Teki Silang Pada Mata Pelajaran Sejarah Kelas X IPS SMA N 8 Kota Jambi. FKIP Universitas Batanghari Jambi, 4(2).
Simanjuntak, E. B., Siburian, G., & Nainggolan, M. F. (2021). Pengembangan Media Pembelajaran Flash Card Berbasis Teka-Teki Silang Pada Pembelajaran Tematik Kelas Iv Sekolah Dasar. Js (Jurnal Sekolah), 5(2), 70. https://doi.org/10.24114/js.v5i2.32717
Wartika, S., & Manalu, H. C. B. (2019). Pemanfaatan Media Teka-Teki Silang (TTS) Untuk Meningkatkan Prestasi dan Kreativitas Siswa Pada Materi Klasifikasi Materi. Talenta Conference Series: Science and Technology (ST), 2(1), 234–240. https://doi.org/10.32734/st.v2i1.349
Wasgito, M. A., Setiadarma, D. W., Dosen, M. P., S1, J., Rupa, P. S., Bahasa, F., & Seni, D. (2014). PENGEMBANGAN MEDIA PERMAINAN EDUKATIF TEKA-TEKI SILANG (TTS) DALAM PROSES PEMBELAJARAN SISWA KELAS VII SMP NEGERI 2 KALIANGET. In Jurnal Pendidikan Seni Rupa (Vol. 2).
Wati, D. R., & Suhardi, A. (2022). Development of Eclipse Crossword Assisted Crossword Learning Media in Digestive System Materials in Junior High School. INSECTA: Integrative Science Education and Teaching Activity Journal, 3(1), 43–55. https://doi.org/10.21154/insecta.v3i1.3868
Yulianti, E., & Andriyanto. (2021). Pengembangan Media Pembelajaran Teka-Teki Silang IPA Terpadu Untuk Siswa Kelas VII SMPN 56 Merangin. Biodik, 7(2), 153–162. https://doi.org/10.22437/bio.v7i2.10971
Zakaria, T. B. (2024). Application of Crossword Puzzle Learning Media To Increase Students’ Learning Interest in Sociology Learning At Sma Muhammadiyah Lamahala. SocioEdu: Sociological Education, 5(1), 25–30. https://e-journal.unmuhkupang.ac.id/index.php/se
Copyright (c) 2025 moch syarifuddin akmal

This work is licensed under a Creative Commons Attribution-NonCommercial-ShareAlike 4.0 International License.
- Authors retain copyright and grant the journal right of first publication with the work simultaneously licensed under a Creative Commons Attribution License that allows others to share the work with an acknowledgement of the work’s authorship and initial publication in this journal.
- Authors are able to enter into separate, additional contractual arrangements for the non-exclusive distribution of the journal’s published version of the work (e.g., post it to an institutional repository or publish it in a book), with an acknowledgement of its initial publication in this journal.
- Authors are permitted and encouraged to post their work online (e.g., in institutional repositories or on their website) prior to and during the submission process, as it can lead to productive exchanges, as well as earlier and greater citation of published work.



