Membangun karakter dan semangat belajar siswa dengan media LAGA
Abstract
LAGA (Lomba Adu Gesit Menangat Bendera) learning media is a creative innovation in the world of education designed to increase students' enthusiasm and activeness in learning. Through a competitive and fun group game approach, students not only learn to understand the subject matter, but also develop important skills such as communication, cooperation, and critical thinking. The simple LAGA implementation process using flags, answer bottles, and questions through digital media makes it easy to apply at various levels of education. In addition, this method also trains students courage to speak in public and answer questions quickly. Thus, LAGA is not only a learning medium, but also an effective and fun means of character building for students.
Downloads
References
Anita Sri Rejeki Hutagaol, Dedi Subakti, Winata, D. K. S. (2024). CERDAS CERMAT DALAM MEMBANGKITKAN MINAT BELAJAR SISWA TINGKAT SEKOLAH DASAR. 7(November), 248–259.
Dalam, C., & Pelajaran, M. (2023). Analisis hasil belajar menggunakan metode kuis cerdas cermat dalam mata pelajaran ipa. 20, 1–16.
Fitriyani, F., & Wulandari, A. (2021). Inovasi media pembelajaran berbasis permainan untuk meningkatkan keaktifan siswa. Jurnal Pendidikan Inovatif, 8(1), 12–19.
Hidayat, R., & Setiawan, R. (2019). Kompetensi abad 21: Penguatan karakter melalui pembelajaran aktif. Jurnal Edukasi, 17(3), 222–229.
Hutagaol, A. S. R., Subakti, D., & Winata, D. K. S. (2024). Cerdas cermat dalam membangkitkan minat belajar siswa tingkat sekolah dasar. Jurnal Pendidikan Dasar, 7(2), 248–259.
Jannah, M., Suryani, N., & Mahfud, M. (2020). Pengaruh media permainan edukatif terhadap keterampilan berpikir kritis. Journal of Educational Research and Evaluation, 9(4), 659–667.
Nasution, A. S., & Nurdailah. (2018). Membangkitkan Minat Belajar Siswa Melalui LombaCerdas Cermat. Prosiding Seminar Nasional Hasil Pengabdian, 10–13.
Sulisworo, D., & Suryani, N. (2020). Penguatan pendidikan karakter melalui pembelajaran kolaboratif. Jurnal Ilmu Pendidikan, 16(2), 147–154.
Susanti, H., & Amir, M. (2020). Peran guru dalam pembelajaran berbasis siswa: Antara tantangan dan peluang. Jurnal Inovasi Pendidikan, 13(1), 77–88.
Copyright (c) 2025 Agung Rahmatullah, Ihdia Uswah Kamila, Wilda Elzahira

This work is licensed under a Creative Commons Attribution-NonCommercial-ShareAlike 4.0 International License.
- Authors retain copyright and grant the journal right of first publication with the work simultaneously licensed under a Creative Commons Attribution License that allows others to share the work with an acknowledgement of the work’s authorship and initial publication in this journal.
- Authors are able to enter into separate, additional contractual arrangements for the non-exclusive distribution of the journal’s published version of the work (e.g., post it to an institutional repository or publish it in a book), with an acknowledgement of its initial publication in this journal.
- Authors are permitted and encouraged to post their work online (e.g., in institutional repositories or on their website) prior to and during the submission process, as it can lead to productive exchanges, as well as earlier and greater citation of published work.



