Evaluasi pembelajaran fikih melalui media permainan eduboard sebagai alat ukur pemahaman peserta didik
Abstract
Learning evaluation plays a crucial role in ensuring the achievement of educational objectives, including in the subject of Fiqh, which aims to shape students' religious understanding and behavior. This article explores the implementation of the educational board game Fiqh Monopoly as an innovative tool for holistically assessing students' comprehension. The game is a modified version of the classic Monopoly, adapted with components such as the board, pawns, dice, and question cards filled with Fiqh content covering topics such as purification (thaharah), prayer (shalat), fasting. Each square on the board presents challenges in the form of multiple-choice questions, short answers, open-ended prompts, and case studies that assess students’ knowledge, attitudes, and skills. The implementation results show that this method effectively enhances student engagement, interest in learning, critical thinking, and the practical application of Fiqh concepts. The evaluation process becomes more dynamic, enjoyable, and meaningful. The success of this approach depends heavily on teacher preparedness, well-structured game design, and alignment with students’ developmental levels. Therefore, Fiqh Monopoly serves as a creative and relevant alternative for assessment in Islamic education.
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References
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