Ruang kreatif dalam game digital

Analisis pemanfaatan roblox untuk kreativitas dan nilai ekonomi

Authors

  • lidya ramadani Program Studi Perbankan Syariah Universitas Islam Negeri Maulana Malik Ibrahim Malang

Keywords:

Roblox, game digital, kreativitas, peluang ekonomi, ekonomi kreatif

Abstract

The development of digital technology has transformed online games not only as a form of entertainment but also as a medium for creativity and economic opportunities. Roblox is a gaming platform that allows users to create, develop, and distribute digital works in the form of games that can be accessed by a wide audience. This article aims to examine the use of Roblox as a medium for creativity development as well as an economic opportunity for its users. This study employs a conceptual approach through a literature review of relevant sources, including academic journals, digital reports, and online publications related to the creative economy and digital games. The findings indicate that Roblox provides a creative ecosystem that supports collaboration, innovation, and the monetization of digital works through virtual currency systems and digital transactions. Furthermore, this platform opens new job opportunities in the digital creative industry, particularly for young generations. Therefore, Roblox can be considered a productive medium that contributes to the development of creativity and economic independence in the digital era.

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Published

2026-11-02

How to Cite

ramadani, lidya. (2026). Ruang kreatif dalam game digital: Analisis pemanfaatan roblox untuk kreativitas dan nilai ekonomi. Maliki Interdisciplinary Journal, 4(11), 2349–2359. Retrieved from https://urj.uin-malang.ac.id/index.php/mij/article/view/22928

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Section

Articles