Ruang kreatif dalam game digital
Analisis pemanfaatan roblox untuk kreativitas dan nilai ekonomi
Keywords:
Roblox, game digital, kreativitas, peluang ekonomi, ekonomi kreatifAbstract
The development of digital technology has transformed online games not only as a form of entertainment but also as a medium for creativity and economic opportunities. Roblox is a gaming platform that allows users to create, develop, and distribute digital works in the form of games that can be accessed by a wide audience. This article aims to examine the use of Roblox as a medium for creativity development as well as an economic opportunity for its users. This study employs a conceptual approach through a literature review of relevant sources, including academic journals, digital reports, and online publications related to the creative economy and digital games. The findings indicate that Roblox provides a creative ecosystem that supports collaboration, innovation, and the monetization of digital works through virtual currency systems and digital transactions. Furthermore, this platform opens new job opportunities in the digital creative industry, particularly for young generations. Therefore, Roblox can be considered a productive medium that contributes to the development of creativity and economic independence in the digital era.
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