Peningkatan kemampuan menyimak dongeng menggunakan media game

Authors

  • furoidah nur rahmaniyah pendidikan agama islam

Keywords:

listening skills, fairy tales, learning media, Roblox, educational technology

Abstract

This study aims to analyze the improvement of students’ fairy tale listening skills through the use of digital-based learning media, particularly the Roblox platform. The rapid development of educational technology encourages teachers to utilize more interactive and engaging media in order to create a more effective learning process. Listening skill is one of the essential language competencies because it significantly influences students’ ability to understand information and communication. However, listening activities are often considered monotonous since they are still commonly conducted using conventional teaching methods. Therefore, the use of Roblox as a learning medium is considered an innovative alternative.

This study employed a literature review method with a qualitative descriptive approach by collecting various relevant references and previous studies. The findings indicate that the use of Roblox can improve students’ listening skills through story visualization, direct interaction, and an enjoyable learning atmosphere. In addition, this medium enhances students’ learning motivation, concentration, and active participation during the learning process. Through a more engaging learning experience, students are able to better understand the content of fairy tales and capture the moral values conveyed in the stories. Thus, Roblox can be considered an effective learning medium for improving students’ fairy tale listening skills.

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Published

2026-06-10

How to Cite

rahmaniyah, furoidah nur. (2026). Peningkatan kemampuan menyimak dongeng menggunakan media game. Maliki Interdisciplinary Journal, 4(9), 509–514. Retrieved from https://urj.uin-malang.ac.id/index.php/mij/article/view/26805

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Articles