Pengalaman siswa dalam pembelajaran bahasa inggris melalui aktivitas game-based learning
Keywords:
Game-Based Learning, English Language Learning, Student Experiences, Learning Motivation, Student ParticipationAbstract
This study examines students’ experiences in learning English through Game-Based Learning activities. The study aims to describe students’ experiences, the benefits they perceived, the challenges they faced, and their expectations regarding the use of Game-Based Learning in English language instruction. This study employs a qualitative descriptive method involving six students who have previously participated in English language learning through Game-Based Learning activities. Data were collected via online interviews using the WhatsApp application, and the obtained data were subsequently analyzed using thematic analysis. The results indicate that students have positive experiences with the use of Game-Based Learning in English language learning. Students felt that learning became more enjoyable, interactive, and less boring compared to conventional learning. Nevertheless, some students still face challenges such as time constraints when answering questions, difficulty understanding certain vocabulary, and technical issues with digital games. Additionally, students liked various aspects of the game activities, such as the presence of challenges, opportunities to interact and collaborate with peers, and the immediate feedback received. Overall, the use of Game-Based Learning provided a positive learning experience, and students hope that game activities can be implemented more frequently in English language learning because they create a more engaging learning environment.
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