Pembelajaran bahasa Indonesia dengan menerapkan metode belajar sambil bermain pada siswa kelas awal MI/SD

  • Fitrotul Mutiara Sukma Program Studi Pendidikan Agama Islam, Universitas Islam Negeri Maulana Malik Ibrahim Malang
Keywords: learning, games, education, Indonesian

Abstract

Games are synonymous with joy. With games, the brain will become more relaxed, fresh and the mood will be happier, games are useful for relieving or diverting boredom, boredom and even stress. Not only that, the function of the game is to make it easier for a child to understand a lesson with the learning method while learning. The research method chosen is a qualitative research method and a literature research method. According to Anslem Strauss, qualitative research is a type of research whose findings are not obtained through statistical procedures or other forms of calculation. The object under study was an educational game in learning Indonesian. From the results of the research that had been carried out, 95% of the 17 respondents thought that the game being tested was very effective and made it easier for students to learn Indonesian. They argue that the games tested make students practice accuracy, strengthen memory and make the atmosphere in the learning process not boring. The purpose of learning Indonesian at the general school level for the early grades of SD/MI focuses on two aspects. First, students will learn Indonesian. Second, students can apply language knowledge in language skills. These skills include listening, speaking, reading, and writing. The play-learning function focuses on making the learning environment fun.

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References

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Published
2023-07-31
How to Cite
Sukma, F. (2023). Pembelajaran bahasa Indonesia dengan menerapkan metode belajar sambil bermain pada siswa kelas awal MI/SD. Maliki Interdisciplinary Journal, 1(1), 121-131. Retrieved from https://urj.uin-malang.ac.id/index.php/mij/article/view/4186
Section
Articles