Perencanaan dan pembuatan animasi “Antri itu Islam” menggunakan blender
Abstract
In the current digital era, there are numerous alternatives for learning media, one of which is 3D animation. The progress of time has greatly facilitated parents, teachers, and other educators in imparting Islamic teachings to children. 3D animation has become one of the most widely used alternatives, as it not only easily captures children's attention but is also comprehensible to them. This 3D animation refers to animated characters that are greatly favored by children. The creation of the "Antri Itu Islam" animation can be accomplished using software like "Blender." This software is highly useful in animation creation, coloring, background design, as well as providing structure and control to 3D characters. The production of this animation is hoped to aid educators and parents in teaching children the significance of queuing (waiting in line) according to Islamic teachings.
Downloads
References
Abdurrohman, M. A., & Sungkono, S. (2022). Konsep Arti Islam Dalam Al-Qur’an. AL- MIKRAJ: Jurnal Studi Islam Dan Humaniora, 2(2), 51–64.
Amanda, T., Deviana, H., & Mekongga, I. (2022). Penerapan Animasi 3D Pada Media Pembelajaran Blender Dasar. Jurnal Laporan Akhir Teknik Komputer, 1(3), 11–19.
Apriyani, M. E., & Setyoko, I. (2016). Analisis Perbandingan Teknik Rendering V-ray Dan Mental Ray Pada Film Animasi 3d Robocube. Jurnal Teknik Informatika, 9(1).
Azis, A. (2020). LKP: Penerapan Texturing 3D dengan UV Mapping pada Project Animasi Berjudul Isyarat.
Camda, M. (2018). Perancangan Animasi 3D Untuk Kampanye Makassar Bersih. Jurnal Imajinasi, 2(1), 13–22.
Fadya, M., Sari, I. P., & Informatika, T. (2018). Modelling 3D dan Animating Karakter pada Game Edukasi" World War D" Berbasis Android. Multinetics, 4(2), 43–48.
Hadi, E. K. (2021). Perancangan Animasi 3D" Remember" dengan Metode Pose to Pose. Nuansa Informatika, 15(2), 14–20.
Lau, M. I., Dzikri, A., & Prasetyaningsih, S. (2016). Implementasi Teknik Rigging Pada Film Animasi 2 Dimensi “Gadis Sapu Lidi.” Jurnal Simetris, 7(2), 427–438.
Nurhasanah, Y. I., & Senyelda, D. (2011). Implementasi Model CMIFED Pada Multimedia Interaktif Untuk Pembelajaran Anak Usia TK Dan Playgroup. Jurnal Informatika, 2(2), 1–12.
Satriawan, A., & Apriyani, M. E. (2016). Analisis Dan Pembuatan Rigging Karakter 3d Pada Animasi 3d “Jangan Bohong Dong.” Jurnal Teknik Informatika, 9(1).
Copyright (c) 2024 Yuzema Mala Nazira

This work is licensed under a Creative Commons Attribution-NonCommercial-ShareAlike 4.0 International License.
- Authors retain copyright and grant the journal right of first publication with the work simultaneously licensed under a Creative Commons Attribution License that allows others to share the work with an acknowledgement of the work’s authorship and initial publication in this journal.
- Authors are able to enter into separate, additional contractual arrangements for the non-exclusive distribution of the journal’s published version of the work (e.g., post it to an institutional repository or publish it in a book), with an acknowledgement of its initial publication in this journal.
- Authors are permitted and encouraged to post their work online (e.g., in institutional repositories or on their website) prior to and during the submission process, as it can lead to productive exchanges, as well as earlier and greater citation of published work.



