Penerapan media pembelajaran cerita animasi visual dan model pembelajaran Team Games Tournament di jenjang pendidikan madrasah ibtidaiyah

  • Ilfina Alifah Program Studi Pendidikan Agama Islam, Universitas Islam Negeri Maulana Malik Ibrahim Malang
Keywords: media; learning; visual animated stories

Abstract

Learning media has an important role in the learning process of students. Seen from the declining learning outcomes of students, this shows that the understanding of students in understanding the material is quite low. The learning media that is deemed suitable for the madrasah ibtidaiyah level is the visual animation story learning media and the TGT (Team Games Tournament) learning model. Visual animation story is one of the learning methods that utilizes animation or story narration to convey learning material that is presented in an interesting way. TGT is a cooperative learning model that encourages students to play an active role in learning, because they have to compete in groups in answering as many questions as possible with the right answers. The use of visual animation story learning media is expected to increase students' interest and understanding of the material being taught, while the TGT learning model aims to increase active participation and cooperation between students.

Downloads

Download data is not yet available.

References

Cahyani, E. D., Puspitasari, S., Fauziyah, S., & Mujazi, M. (n.d.). Pengaruh Penggunaan Inovasi Media Pembelajaran Terhadap Peningkatan Hasil Belajar Siswa Kelas 5 Sd Negeri Cukanggalih 1.

Damayanti, R., & Yuanta, F. (2018). Media Animasi Interaktif untuk Meningkatkan Minat Baca Anak. 1–64.

Fatimah, A., & Maryani, K. (2018). Visual literasi media pembelajaran buku cerita anak. Jurnal Inovasi Teknologi Pendidikan, 5(1), 61–69. https://doi.org/10.21831/jitp.v5i1.16212

Hamzah Pagarra, Ahmad Syawaluddin, Wawan Krismanto, & Sayidiman. (2022). Media Pembelajaran. Badan Penerbit UNM.

Hasanah, U., & Wijayanti, R. (2020). Penerapan Model Pembelajaran TGT (Teams Games Tournament) dengan Permainan Ludo terhadap Hasil Belajar Siswa. Jurnal Pendidikan Matematika, 3.

Khotimah, S. K. S. H. (2021). Pemanfaatan Media Pembelajaran, Inovasi di Masa Pandemi Covid-19. Edukatif : Jurnal Ilmu Pendidikan, 3(4), 2149–2158. https://doi.org/10.31004/edukatif.v3i4.857

Lestari, S., & Widda Djuhan, M. (2021). Analisis Gaya Belajar Visual, Audiotori dan Kinestetik dalam Pengembangan Prestasi Belajar Siswa. JIIPSI: Jurnal Ilmiah Ilmu Pengetahuan Sosial Indonesia, 1(2), 79–90. https://doi.org/10.21154/jiipsi.v1i2.250

Melati, E., Fayola, A. D., Hita, I. P. A. D., Saputra, A. M. A., Zamzami, Z., & Ninasari, A. (2023). Pemanfaatan Animasi sebagai Media Pembelajaran Berbasis Teknologi untuk Meningkatkan Motivasi Belajar. Journal on Education, 6(1), 732–741. https://doi.org/10.31004/joe.v6i1.2988

PlumX Metrics

Published
2024-06-30
How to Cite
Alifah, I. (2024). Penerapan media pembelajaran cerita animasi visual dan model pembelajaran Team Games Tournament di jenjang pendidikan madrasah ibtidaiyah. Maliki Interdisciplinary Journal, 2(6), 1253-1259. Retrieved from https://urj.uin-malang.ac.id/index.php/mij/article/view/8151
Section
Articles