Penerapan Kahoot sebagai media pembelajaran dalam upaya meningkatkan minat belajar siswa kelas 7 pada mata pelajaran akidah akhlak di Mts Ma'arif NU Kota Malang

Authors

  • Akmila Aning Rahmadanti Program Studi Akuntansi, Universitas Islam Negeri Maulana Malik Ibrahim Malang
  • Erfi Laili Program Studi Pendidikan Agama Islam, Universitas Islam Negeri Maulana Malik Ibrahim Malang

Keywords:

Application; media; kahoot; learning interest; akidah akhlak

Abstract

At school, learning is the main component of education whose purpose is to change behavior, which includes cognitive, affective, and psychomotor changes. This learning activity requires interactive communication between a teacher and students as well as active learning and student participation. one of the important elements in the design of learning activities is learning media, which serves to plan and design learning activities. The benefits of learning media are to clarify the delivery of material and information, can clarify and improve learning outcomes. This is a challenge for an educator to achieve learning objectives and create fun, interesting, and active learning. One of the learning media that can be used by a teacher is kahoot media. Kahoot is an online learning media that contains quiz questions and games. This kahoot media is also able to assist in learning evaluation activities to be fun, interesting, exciting, and easy to see student learning outcomes directly. making it easier for a teacher in the process of learning activities.

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Published

2024-06-30

How to Cite

Rahmadanti, A. A., & Laili, E. (2024). Penerapan Kahoot sebagai media pembelajaran dalam upaya meningkatkan minat belajar siswa kelas 7 pada mata pelajaran akidah akhlak di Mts Ma’arif NU Kota Malang. Maliki Interdisciplinary Journal, 2(6), 261–273. Retrieved from https://urj.uin-malang.ac.id/index.php/mij/article/view/9270

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Articles