Pembuatan animasi 3 dimensi “Ramadhan di Ma’had"
Menyadarkan makna puasa dan syukur menggunakan metode pose to pose
Abstract
3D animation has transformed the entertainment, education, and marketing industries with its ability to create objects and characters in immersive virtual environments. With the advancement of computer technology, the process of creating 3D animation is increasingly efficient and realistic, involving complex software and techniques. The integration of high graphic technology, visual arts, and design concepts has resulted in immersive and immersive experiences for audiences around the world. This study aims to discuss the creation of a 3D animation "Ramadan in Ma'had: Awakening the Meaning of Fasting and Gratitude" using the Pose to Pose method, with the aim of conveying messages about the importance of fasting and gratitude during Ramadan. The Pose to Pose method is used in the animation creation process, which involves creating a main frame (pose) which is then filled with smooth transitions (in-between) to create a realistic and interesting animation. The result is a 3D animation that depicts the Ramadan experience in Ma'had by evoking emotions and increasing understanding of the meaning of fasting and gratitude.
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References
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Abdillah, M. M. A., Fadilah, J. N., & Nugroho, F. (2021). Metode Pose to Poseuntuk Membuat Animasi 3 Dimensi Islami "Keutamaan Berbuka Puasa". Jurnal Sains dan Informatika (JSI), 7 (2). pp. 145-154. ISSN 2460-173X. http://repository.uin-malang.ac.id/10075/
Dwimursito, A., Fadilah, J. N., & Nugroho, F. (2022). Perancangan Film Animasi 3D Bertema Islami Berjudul “Sedekah itu Indah” Menggunakan Metode Pose-to-Pose. Jurnal Informatika Dan Teknologi Komputer (J-ICOM), 3(1), 01–10.
Fadya, M., & Sari, I. P. (2018). Modelling 3D dan Animating Karakter pada Game Edukasi" World War D" Berbasis Android. Multinetics, 4(2), 43–48.
Kaufmann, M., Aksan, E., Song, J., Pece, F., Ziegler, R., & Hilliges, O. (2020). Convolutional autoencoders for human motion infilling. 918–927.
Purwanti, R., & Natanael, R. (2016). Video Animasi Stop Motion Sebagai Media Pembelajaran Pada Kampanye Pengenalan Tertib Berlalu Lintas Bagi Remaja Pengendara Sepeda Motor. WIDYAKALA: Journal of Pembangunan Jaya University, 3, 1–8.
Salmon, S. F., Tulenan, V., & Sugiarso, B. A. (2017). Penggunaan Metode Pose to Pose dalam Pembuatan Animasi 3D Tarian Minahasa Maengket. Jurnal Teknik Informatika, 12(1).
Taufik, A., Sudarsono, G., Sudaryana, I. K., & Muryono, T. T. (2022). Pengantar Teknologi Informasi.
Drestanta Pelita Indonesia Press, 1–113.
van Rooij, M. (2019). Carefully constructed yet curiously real: How major American animation studios generate empathy through a shared style of character design. Animation, 14(3), 191–206.
Copyright (c) 2023 Muchammad Alif Zaidan, Fresy Nugroho, Ahmad Fahmi Karami
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